namespace Gameplay.PVE
{
    public class SilentAction : SpecialActionBase
    {
        public override void Start(AddControlArg arg)
        {
            base.Start(arg);
            unit.Data.isSilent = true;
            unit.Transmit(ETransmitType.Silent);
        }
        
        public override void Free()
        {
            unit.Transmit(ETransmitType.RemoveSilent);
            base.Free();
        }
    }
}